[[戻る>TinyArcade]]
*SDカードからサウンド再生 [#z4fe99ae]
動作は[[BGMとSE同時再生>TinyArcade/BGMとSE同時再生]]と全く同じです。~
BGMの再生にSoundSample3/stg_open.rawを指定している所だけが違います。~
SDカードのSoundSample3フォルダにSoundSample3.binとstg_open.rawを入れてください。~
*サンプルプログラム (SoundSample3.inoのみ) [#f1461aac]
 #include <TinyScreen.h>
 #include "SoundPlayer.hpp"
 #include "hiyoko_01.h"
 #include "jump_01_take2.h"
 #include "Knockdown.h"
 
 static const unsigned long FPS =  30;
 static const unsigned long INTERVAL_TIME = 1000000 / FPS;
 static const unsigned int BUTTON_LEFT_PIN = 45;
 static const unsigned int BUTTON_RIGHT_PIN = 44;
 
 TinyScreen tiny_screen = TinyScreen(TinyScreenPlus);
 int version = 1;
 unsigned long micros_time;
 int bgm_handle;
 int piyo_handle;
 int jump_handle;
 int piyo_jump_select;
 int knockdown_handle;
 unsigned int button_before;
 
 void setup()
 {
 	// 画面初期化
 	tiny_screen.begin();
 	tiny_screen.setBitDepth(TSBitDepth8);
 	tiny_screen.setBrightness(8);
 	tiny_screen.setFont(liberationSansNarrow_12ptFontInfo);
 	tiny_screen.fontColor(TS_8b_White, TS_8b_Black);
 	// ボタン初期化
 	pinMode(BUTTON_LEFT_PIN, INPUT_PULLUP);
 	pinMode(BUTTON_RIGHT_PIN, INPUT_PULLUP);
 	button_before = 0;
 	// サウンド初期化
 	SoundPlayer::Initialize(11025);
 	SoundPlayer& sound_player = SoundPlayer::GetInstance();
 	bgm_handle = sound_player.Append(0, "SoundSample3/stg_open.raw", true);
 	piyo_handle = sound_player.Append(1, hiyoko_01_wave, static_cast<int>(sizeof(hiyoko_01_wave)), false);
 	jump_handle = sound_player.Append(1, jump_01_take2_wave, static_cast<int>(sizeof(jump_01_take2_wave)), false);
 	knockdown_handle = sound_player.Append(2, Knockdown_wave, static_cast<int>(sizeof(Knockdown_wave)), false);
 	piyo_jump_select = 0;
 	sound_player.Play(bgm_handle);
 	micros_time = micros();
 }
 
 void loop()
 {
 	unsigned long interval_time = micros() - micros_time;
 	SoundPlayer& sound_player = SoundPlayer::GetInstance();
 	if(interval_time > INTERVAL_TIME)
 	{
 		// ボタン判定
 		unsigned int button = 0;
 		if(!digitalRead(BUTTON_LEFT_PIN))
 		{
 			button |= 1;
 		}
 		if(!digitalRead(BUTTON_RIGHT_PIN))
 		{
 			button |= 2;
 		}
 		if(((button_before & 1) == 0) && (button & 1))
 		{
 			sound_player.Play((piyo_jump_select == 0) ? piyo_handle : jump_handle);
 			piyo_jump_select = 1 - piyo_jump_select;
 		}
 		if(((button_before & 2) == 0) && (button & 2))
 		{
 			sound_player.Play(knockdown_handle);
 		}
 		// 30FPS間隔で行う処理 (画面更新、ゲーム進行など)
 		char text[128];
 		tiny_screen.clearScreen();
 		tiny_screen.setCursor(0, 0);
 		sprintf(text, "FPS %lu", 1000000 / interval_time);
 		tiny_screen.print(text);
 		tiny_screen.setCursor(0, 12);
 		tiny_screen.print("Push button");
 		button_before = button;
 		micros_time = micros();
 	}
 	// 最速で行う処理 (サウンド処理など)
 	sound_player.Update();
 }
*実行結果 [#z15c3348]
#ref(SoundSample3.jpg)
*サンプルプログラムのダウンロード [#x9526e9b]
#ref(SoundSample3.zip)~


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